Mandelbulber v2 2.27.0 + standalone
23
02
20220 голосов
СОФТ
- Размер:252 MB
- Лекарство:не требуется
- Интерфейс:Английский и другие
- Категория:Графика | Дизайн
Mandelbulber v2 2.27.0 + standalone
Версия: 2.27.0
Mandelbulber- экспериментальное приложение, разработанное для создания и работы с 3D - фракталами. Особенности: великолепная гибкость по работе с 3D-фракталами, работа с освещением тенями, цветом, поддержка эффектов ambient окклюзии, глубины резкости и т.д. Неограниченное разрешение изображения на 64-битных системах. Простой в использовании 3D-навигатор по фракталу. Mandelbulber творчески генерирует трехмерные фракталы. Исследуйте тригонометрические, гиперкомплексные, Mandelbox, IFS и многие другие трехмерные фракталы. Монтируйте с большой палитрой настраиваемых материалов для создания потрясающих изображений и видео. Возможности буквально бесконечны!
Программа требует:
- теоретически Windows XP или новее
- тестировалось на windows 7 и выше
- standalone редакция только для x64 систем
- быстрый CPU (рекомендовано не менее 2GHz, 4 ядра)
- 2GB RAM
Mandelbulber v2 2.27.0 + standalone подробнее:
Особенности
High-Performance computing with multiple graphics accelerator cards (multi-GPU support via OpenCL)
Mathematical Models and Monte Carlo Algorithms for photo-realistic scenes
Enlightening Documentation
Renders trigonometric, hyper-complex, Mandelbox, IFS, and many other 3D fractals
Complex 3D raymarching: hard shadows, ambient occlusion, depth of field, translucency & refraction, etc.
Rich GUI in Qt 5 environment
Unlimited image resolution on 64-bit systems
Program developed for ARM (experimental), x86 and x64 CPUs (Linux, Windows, macOS)
Simple 3D navigator
Distributed Network Rendering
Key-frame animation for all parameters with different interpolations
Material management
Texture mapping (color, luminosity, diffusion, normal maps, displacement)
Exporting of 3D objects
Rendering queue
Command line interface for headless systems
Сочетания клавиш
In render window:
Shift+Up or Q / Shift+Down or Z: Move Camera Forward / Backward
Shift+Left or A / Shift+Right or D: Move Camera Left / Right
W / S: Move Camera Up / Down
Up / Down / Left / Right: Rotate Camera
Ctrl+(Left / Right): Roll Camera Left / Right
Новое в версии:
New in 2.27
Added new fractal formulas
aboxSmooth
mandelbulbIqPow8
mandelbulbIqV2
mandelbulbSinCos
mandelnest4d
menger3M3d
mengerV4
mengerV5
msltoeSym4Mod1
transfDIFSBoxFrame
transfDIFSClipPlane
transfDIFSHeart
transfDIFSHelix
transfDIFSSphereGrid
transfDIFSSphereGridV2
transfDIFSSphereGridV3
transfDIFSTorusTwist
transfPolyFoldXYV1
transfSincos
transfSphericalFoldV3
modified fractal formulas
amazingSurfM3d, fix cylindrical fold, rot now matrix
benesi, added checkbox to disable one condition
mandelbulbPow2V3, fix bailout
transfRotationM3d, now matrix
Navigator: Added Navigator tool which allows to change view and parameters with instant preview
Navigator: Upgraded rendering engine to provide progressive rendering in OpenCL mode
Navigator: Possible to edit camera, fractal formula, effects and material parameters
Shaders: Added subsurface scattering in Material editor (option for transparency)
UI: improved behavior of sliders for edit fields
UI: added sliders for rotation parameters
UI: added shortcut editor in Preferences
UI: Now it is possible to use mouse click and dragging starting from the point
located on the background.
UI: Changed mouse wheel function to run without Ctrl key
UI: undo is saved with small delay to avoid creating undo levels during mouse
UI: Added x2 /2 buttons for Fog based on distance
UI: Fixed problems with application hanging when wireframe light preview is enormous
UI: Corrected duplicating of light sources (added parameter synchronization before duplicating)
UI: Fixed problem with keyboard auto-repeat. It worked only for about 1s.
UI: Updated functions for automatic optimal DE calculation
UI: Fixed bug: Keyframes disappeared when Queue was rendered
Fractals: Corrected logDE calculation (objects were hollow because of calculation errors)
Shaders: improved Random() function in OpenCL kernel
Shaders: improved estimation of noise level in Monte Carlo mode
Shaders: Fixed bug causing artifacts in chromatic aberration post effect
Denoiser: added Extreme level to the Denoiser
Performance: Added memory cache for textures to speed up loading of them.
Maximum Cache size can be defined in Preferences
Performance: Much improved performance of texture loading
Performance: automatic calculation of optimal image refresh rate
Performance: Optimized creating of OpenCL contexts for bug number of used GPUs
Performance: Much improved performance of Navigator in CPU mode
Animation: fixed bug: program crashed when there was less than 4 frames per keyframe
Animation: Added automatic deletion of parameters from animation table when primitives are deleted
Primitives: fixed problem with incomplete deleting of primitive objects
Files: fixed bug: auto-recovery didn't save animation
Compilation: Code upgraded to be compatible with Qt 6
Compilation: Upgrade build files for linking with OpenEXR 3
История версий
О standalone редакции:
Предоставлена разработчиком. Предназначена только для x64 систем. Может работать без установки на компьютер, но все настройки хранит в профиле пользователя.
В раздаче находится в виде авторского архива по причине высокого сжатия.
Контрольные суммы архива:
mandelbulber2-win64-2.27-standalone.zip
131 МБ (138 409 147 байт)
CRC32: DE91E0FA
MD5: 0F8D7104E3C7975DB4987E719533B95E
SHA-1: 92DECEF443B3813DECB3FC973D7CEDF81731EA98
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